Tesserot
A downloadable game for Windows
Rotate 3 dimensions of a tesseract in VR or 2D using a gamepad, motion controllers, or mouse and keyboard.
Controls:
Rotate Tesseract Pitch
W S
Gamepad Left Stick Y / Gamepad D-Pad Up Down
Vive Left Thumbpad Y / Oculus Touch Left Thumbstick Y
Rotate Tesseract Roll
A D
Gamepad Left Stick X / Gamepad D-Pad Left Right
Vive Left Thumbpad X / Oculus Touch Left Thumbstick X
Rotate Tesseract Yaw
Q E
Gamepad Triggers Left Right
Toggle between Pitch and Yaw rotations
Tab
Gamepad Left Stick Click
Vive Left Thumbpad Click / Oculus Touch Left Thumbstick Click
Drop and pick up tesseract
Mouse Left Click
Gamepad A
Vive Right Thumbpad Click / Oculus Touch Right Thumbstick Click
Dolly tesseract forward and backward
Mouse Wheel
Gamepad Shoulders Left Right
Vive Right Thumbpad Y / Oculus Touch Right Thumbstick Y
Reset VR view
R
Vive Left Grip / Oculus Touch Left Grip
Hold scaled down tesseract for closer inspection
Vive Trigger Left Right / Oculus Touch Trigger Left Right
Status | In development |
Platforms | Windows |
Author | irwatts |
Made with | Oculus Rift |
Tags | 4d, hypercube, Oculus Rift, tesseract, Virtual Reality (VR), vive |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Xbox controller, Oculus Rift, HTC Vive |
Comments
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Hi there! This experience you've made here – the controls and physics are really mesmerizing to play with in VR. It was like therapy, just playing around, watching the tesseract dance before my eyes – literally. It's a simple concept. And I like it a lot. Great work on this.
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
Love this! Really helps to visualise potential 4D situations
Hi! I'm able to run this application in my computer's screen, but not in the HTC Vive...any help?
Outstanding app for educational use! Thanks.
Ilrus.
Hi Ilrus, it wasn't set to launch in VR mode initially, but I uploaded a new version that does. Alternatively, you can get VR working in the old version by going into the console (press tilde), and entering "stereo on". Hope that helps!